I never really got into any of the new characters past Sonic Adventure DX (even that one brought in some annoying side characters). Oh, and the cutscenes were a bit annoying. There’s only 4 boss fights, and the constant hints dropped on “how to beat it” got really annoying considering how self-evident that it is, and that the game doesn’t have as much faith in the players as old-school games of the past did. Though it had nowhere near enough boss fights considering how often they showed up in previous games. But at this point, I missed playing good Sonic games badly enough that I was willing to give the game a pass like I did Star Wars: The Force Awakens and just enjoy it for what it did provide. Mainly because a good portion of the levels were straight up ripped from previous Sonic games, both that I’ve played before, and those that I haven’t (Sonic Colors being one of them). It reminded me of why I enjoyed these Sonic games in the past, but it never got to the point where I thought this succeeded in being its own thing. Easier to play, and still challenging in all the right ways (but it never got too challenging, or arguably not quite challenging enough by the end). And guess what? It has less bugs and cheap shots compared to the 3D segments. They can’t handle it without resorting to some form of 2D restriction, which defeats the purpose if you ask me.īut since this game calls itself Generations, it also let’s you play as Sonic in the 2D setting. 3D platformers aren’t meant to be this fast-paced. And at this point, this seems to be the best they can do when putting Sonic into a 3D setting. It doesn’t ruin the game, but it provides needless irritation. But still, considering how much practice they’ve had at this, and considering how much it rips off levels from older 3D titles, you’d think the experience would be more slick. It never got as bad as that one abomination that came out on the PS3 and X-Box 360, not even close. Witness it go from 3D to 2D right before your eyes.Īnd the game has at least one moment like this in every other level that involves the 3D gameplay. That’s just one instance in one level where things irritated me. Moments where I should’ve been running along the wall until I hit the speed ramp only to either fall off the wall for some reason, miss the speed ramp due to circumstances a bit beyond my control, or the speed ramp launching me on the wrong direction. There were numerous times playing this 2011 game that I got pissed whenever there was a glitch, a bug, a misstep and a cheap-shot with the level design. And that’s pretty much it, and even now they seem unable to make it glitch-free. Restricting movement so it’s more 2D-ish. Playing Sonic Generations, it doesn’t seem like anything has really changed since Sonic Adventures other than getting their priorities straight in knowing what the best things have been about putting Sonic into a 3D platforming environment. Unfortunately, it also showed everything the 3D setting had to offer. That’s just 1 of several things that bugged me about the 3D platforming segments. Right there, during the landing, I should’ve been able to hit that wire and grind on it, but didn’t. But regardless, it showed potential in what the 3D setting had to offer, more-so than Sonic Blast. Those games work when the levels are designed for Sonic and speed, but they were still a bit finicky and glitchy even when those levels were being played. I did play Sonic Adventures 1 and 2 on the GCN, and enjoyed them at the time, but I’m not so sure if I’d enjoy playing those 2 nowadays. The best 2D Sonic game being Sonic 3 & Knuckles, and the last decent one being Sonic CD. Up until that point, I enjoyed virtually all the games found on the Sega Genesis, which is why I’ve purchased a few retro Sonic Collection discs for a few systems off and on. So I haven’t played a Sonic the Hedgehog game ever since Sonic Heroes (2003) on the Nintendo Gamecube (GCN). Rated: 3 / 5 (good, but may be a while before I play it again, if ever)
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